Fate of Steam & Sorcery


It is now February 1896. Loshes, Clerice and Arwen have set up their domiciles. Things have been fairly quiet the last 6 months. Chief Carter brings the sad news that their friend Sin’tsun Chien has been found dead, murdered in his own restaurant. It is suspected that it is the work of some local good ol’ boys who don’t want any Chinese in their town. (Anti-Chinese sentiment is very high in the area. Several years prior, all the Chinese citizens had been forcefully evacuated, their properties confiscated. After that, a law had been passed prohibiting any person of Chinese decent to own property or live in Eureka or the surrounding area.) Loshes was a close friend to Sin’tsun and vows to look into his friend’s death.

Our trio visits the restaraunt that Sin’tsun owned (and where the murder occured). Loshes fines a small piece of rice paper with an interesting Chinese symbol upon it. Further conversation with Chief Carter validates that it was definitely the work of a few of the locals who were against having a Chinese person anywhere in the local facinity, specially in town. The Chief has a few prime suspects, but isn’t saying who until he can investigate further.

The trio visits Sin’tsun gravesite. There they find several Chinese ceremonial “prayer flags” (small strips of reice paper with Chinese writing on them. mounted on small sticks stuck in the ground near the grace). Clerice determines that one particular “prayer flag” seems different than the others.

A few days later, the pc’s receive news that the dessicated corpse had been found late last night, in an alley. The Chief shows up and explains that it was one of his suspects. Clerice does some research and finds that the “prayer flag” contained “oaths of revenge”, the ink being the exact same type as found by Loshes in the restaraunt. Further research reveals that the symbol on the piece of paper is that of “The Jade Court”. What exactly “The Jade Court” is no one has a clue right now.

Turns out that Sin’tsun had no immediate family in the area and was rather poor. So who paid for his grave and marker is a mystery. The pc’s begin to look into that and finally end up on the door step of Emily Carson. Turns out that Sin’tsun was once a servant of tha family. After the incident ten years earlier (Chinese residents being forcefully expelled), the Carsons were able to retain Sin’tsun as he was a great servant to their house. As Sin’tsun became older, they finally set him up locally with a restaraunt of his own, inspite of local setiment (and local laws!) against such a thing. It was due to the influence of Karl and Sarai Carson that Sin’tsun was left alone. Until recently. Emily tells the pc’s that it was her family that paid for the gravesite and marker. Further more, she asks the pc’s to look into Sin’tsun’s death and promises to help with what ever she can.

As the ppc’s go about their investigations, they run into some mal-contents one day while in the vacinity of Sin’tsuns restaraunt. Some “good ’ol boys” have taken exception to Loshes, as he is obviously “one of ’dem dang weird faerie critters”. Things grow tense as there are about eight of the thugs and only our three heroes. However, the appearance of Sherrif Clint Gannon along with a new friend (Special Guest Appearance: Kwai Chiang Caine) help even things out. The scene ends more or less peacefully, with the thugs going off after a few verbal taunts.

Back at the store, our trio make quick acquaintences with Caine. Caine is able to inform them that the “Jade Court” is the name given to Chinese Mages who lust for power and immortality has led them to becoming “Chi Vampires”; (think D&D Liches here). They literally sap the Chi Energy (life force) of their victims to maintain their powers and their longevity. What this has to do with Sin’tsun remains to be seen. These Chinese Vampires of the Jade Court are called "Zhiang Bao Shi (pron. zshang bow shee). Loshes shows the piece of paper recovered from the Chien’s restaraunt and grave-site. Caine informs the trio that the pieces of paper are messages saying that Chien will be avenged. Caine goes on to state that silver weapons that have been blessed can effect the Zhiang Bao Shi to some degree and that a Taoist-Blessed Jade “Dart” will instantly kill the Bao Shi.

The trio return to talk to Emily Carson with the information gained thus far. While they are talking to Emily, Garbhan shows up and is very upset that the trio is there. He is very rude to them and Emily scolds Garbhan for treating guests in such a manner. Emily apologizes. The trio return to the store to make further plans. The contact Warden Josh Brennan and tell him what they have found. Josh promises to go the the main I.C. headquarters (in San Francisco) to see if he can obtain some bless’d silver weapons. In the meantime, Emily comes to the store bearing a gift for the trio; A Jade Dragon. She hopes that the trio will be able to make use of the Jade in fashioning some sort of weapon. Just then, a commotion begins to build in front of the store.
Some locals are starting to protest the presence of Loshes, Clerice and Arwen. As Emily and the trio step outside to see what’s going on, the gathering crowd start getting even more angry.
Clerice and Arwen try to persuade the crowd to calm down. Their reason not pervailing, Clerice subtley tries to use her gifts (Invokes Aspect “Listen to My Counsel” along with a spirit/force evocation to soothe tempers) and is somewhat successful. However, they all sense that some external force is prompting this whole scene. Soon the chief of police Brace Carter and a few of his deputies are on site to help quell the crowd, but the crowd seems to be getting angrier by the moment. Emily then notices that her brothers Garbhan and Bairre are standing in a second story window across the street. She can see that Garbhan is staring intently upon the crowd. Emily shouts out “Stop it! STOP IT!” at Garbhan as she realizes that it is he that is invoking the crowd. In the mean time, Loshes has slipped unnoticed back into the store and has created a circle (Minor Ritual for Invoking Calm). Not sure how much power he would need to draw upon for such a large crowd, he invokes his “Goblin of the Unseelie Court” aspect and uses the Court’s available power (This places a temporary Aspect of “Beholdin’ to the Lady of the Court” on Loshes for a later compel). This takes a few minutes, with the crowd getting worse by the minute. However, Loshes ritual is successful, and with Garbhan realizing that he has been found-out by his sister, quits his attempt to stir up the crowd and leaves. Clerice notices that Brace Carter has also noticed Garbhan and vice-a-versa. She senses that there is no love lost between these two.

Back inside, the trio asks Emily what was going with her brother and the ugly crowd scene. Emily then briefly explains that her family are what known as “White Court Vampires”. About a hundred years earlier, her family made a successful attempt to break with the other White Court clans back on the East Coast. They were able to make their way out West without any of the other clans knowing where they had gone. They slowly and subtly built their home and business here and attained High Society status. Learning to “feed” in various subtle ways that caused no lasting harm to the mortal population (and thus adverting any unwanted attention) all went well. However, her two older brothers, Garbhan and Caedmon had their own interests and agendas. It was they who instigated the original move against the Chinese residents several years earlier. For caedmon it was for business reasons (Main Aspect/Theme “Business is Business” and “Secure and Continue Family’s Empire”). For Garbhan, it is entirely racial (Aspect/Theme “This town’s my playground” & “As bad as I wanna be . . .”). It appears that Garbhan is trying to oust any who he believes is “a foreigner and outsider” (I.E. our pc’s). Emily promises to do something about this. She also asks Loshes, Clerice and Arwen not to mention what she has revealed about her family to anyone.

Warden Josh Brennan returns with a blessed silver sword and 3 bars of blessed silver. Loshes takes the bars and smelts/forges them into a silver grappling hook that also doubles as an elaborate belt-buckle. The remaining silver he grinds into a fine powder to use as a weapon.

Clerice makes use of a silver bowl and performs a minor ritual for scrying. She is able to determine that the Zhiang Bao Shi is staying in a Victorian style house, one that is possibly abandoned. Emily’s parents, Karl and Sarai, coming to pay a visit. They apologize for the behavior of Garbhan and promise that he will no longer bother or interfere with them.

Brace Carter notifies the trio that another desiccated corpse has been found. It turns out that this man was also a friend of the other murder victim and may have been involved with Sin T’suns death. He tells the trio that there may have been one more person involved with Chien’s death. It also turns out that this latest victim was one of the rowdies that confronted the group a few days before. After Carter leaves, Loshes decides to investigate further. He decides to head towards the water front to an Inn that he knows these guys like to hang out at. He has Clerice cast a veil upon him (he and Arwen also join in the ritual) to make himself appear as a small human male, as he knows that he would get major grief if he tried to enter the Inn in his natural goblin form. The casting is successful ( but a minor glitch causes this to last longer than anticipated!). Loshes heads off towards the water front. He mixes in well at the Inn and learns that one of the main instigators in the harrasing of Chien is a foreman who works for Carson’s shipping operations. Loshes decides to go pay a visit at the foreman’s office, which is located near the docks.

It is now early night when Loshes arrives. As he approaches the office, he hears a loud voice and some scuffling. Stealthily scaling the wall, he peers in through the window just in time to see the Zhiang Bao Shi attack and draw the Chi energy from the foreman, turning him into a dry husk!
The Zhiang Bao Shi then turns and looks directly at Loshes through the window and smiles a wicked smile. Loshes senses that this thing can see through his veil. Loshes quickly scampers back down. Just then, the upstairs window shatters and out levitates the Bao Shi. Loshes quickly beats a hasty retreat, with the sound of evil laughter ringing in the night.

Loshes reports to Clerice and Arwen about what has happened. The trio step up their efforts to locate the exact where-abouts of the Bao Shi’s lair.
Emily pays another visit to the gang with some vital information. She has used her influence and methods to determine the location of the Bao Shi. She also brings with her an exquisitely carved Chinese Dragon . . . made completely out of Jade. Clerice performs a ritual to transform this into a “dart” (stave). Loshes and Arwen assist. The outcome is a spectacular success. The dart is made and retains the semblance a dragon engraving upon it. Kwai change Caine, who is a Taoist Priest, performs a ritual blessing on it. of Armed with the info provided by Emily, the gang does a little pre-emptive recon to determine what it is they are up against. Loshes uses his burglary and investigation skills as well as invoking his “Studied with Edgar Allan Poe” aspect to determine any magical presence. The house is an abandoned two-story Victorian on the North end of town. The lower portion is all boarded up. The upper level’s windows are not boarded-up, but the shades are drawn. Loshes can make out that there is some sort of marking or glyph on the shades. The whole upper floor is lit up with dark magic . . .

With this news, the trio prepare a plan. They will go in just at the crack of dawn with the hopes that the sunshine will prove of use. However, Kwai Chang has had to leave, so they have no one with any expertise in the use of a sword. It is decided that Arwen will wield the sword, Clerice will use the Taoist Jade Dart and Loshes arms himself with the silver dust.

Loshes proposes that they all levitate up to the second floor to a window. (Spirit/Force evocation. Fair difficulty as none of them have tried this before.They all make it).
Loshes attempts to go in through the window but is knocked back by a powerful ward (A “weapon” level 7 repel ward, with a difficulty of Fantastic to detect). Loshes is flung to the ground below. He takes a minor consequence of “dazed and stunned”.

They decide to enter in through the rear of the house, as to not attract suspicion from any passers-by and due to the fact that any upstairs entrance from the outside is probably guarded and/or trapped.

Upon entering, Clerice trips a device that sends poison darts flying at all! Loshes and Arwen are able to avoid these, but one gets Clerice. She invokes her “Power of the Eldar” aspect and takes a minor consequence of “feels woosie”. Other than the dart trap on the lower floor, there is no other presence.

They all make it upstairs without any incident.. Clerice uses her Lore to sense which room the Bao Shi is in. They enter the room. The Zhiang Bao Shi is ready for them . . .

They engage in combat. Loshes uses his grappling hook and manages to snag the Bao Shi’s legs and trip him to the floor. The Bao Shi manages to break free before the others can act. Grabbing the rope, the Bao Shi commences to swing Loshes around and around and then sends him flying!. Loshes invokes his “Missed me you big oaf!” aspect and uses his athletics skill to land un-harmed. Clerice and Arwen advance, but the Bao Shi is amazingly super-swift. The Bao Shi produces a chain-whip with a wicked looking sharp point on the end. Clerice uses spirit/force evocation and manages to mess-up up the chain-whip (a link breaks, making it useless). Arwen attacks with the sword but misses. The Bao Shi uses Kung-Fu and forces Arwen to retreat. Loshes rebounds and flings the silver dust at the Bao Shi who fails to see this coming in time and gets a face full of bless’d silver dust! The Bao Shi screams in agony as it’s face smokes from the acid-like effects of the silver. Our trio re-groups and advances again upon the Bao Shi. The Bao Shi evokes an area Chi blast, that knocks the trio back and down. The Bao Shi takes advantage of this (aspect of “knocked down” tagged for a manuever) and jumps through a window. The trio get up and get to the window just in time to see the Bao Shi running towards town, a trail of smoke streaming from him as he is running out in the sunshine.

Loshes quickly goes out the window and shimmies down the side of the house to follow. He picks up the trail. It leads into a nearby graveyard. Inside the graveyard he looses the trail, but manages to find a bloodied piece of clothing that was snagged on the wrought-iron fence on the other side of the graveyard. It appears to be very similar to the cloth worn by the Bao Shi.

Loshes brings this back to Clerice and Arwen. Clerice is able to use “The Sight” in order to trace the Bao Shi. Somehow, the Bao Shi has made it to Sin T’sun Chien’s restaurant. The trio head out for the restaurant. Once there, they go in fully prepared for combat, now wise to the power and capabilities of their opponent. As the bao Shi comes out from behind a silk screen, Clerice evokes spirit/force to “throw” the jade dart. (Power cost of 4, 1 for her bonus in spirit/force lore. her discipline (control) is +5, plus she spends a Fate point to boost it by another +1. Her roll Good (2) for a total of 7. This generates spin.) Weakened by the effects of the silver powder, the wound from the grappling hook and the effects of the sunshine, the Bao Shi fails to dodge this most excellently placed blow. The Bao Shi shrieks in agony and disintegrates to dust and ash before the eyes of our trio.

I See Red! Part 2

ACT 2 “Way Out West and Not a Drop o’ Tea”

PC’s will find themselves transported to what appears to be a cemetery. The area will be totally unfamiliar to all of them. To the North (if at night) can be seen some faint light (the town of Eureka, CA). Nearby is a dirt road that goes north and south. Investigation will lead to the info that the PC’s are in the Humboldt region of Northern California.
Their presence will be a item of curiosity, and the locals will be suspicious of them, especially that “weird lookin’ one called Loshes”. Most folks have not seen a Goblin as they are not native to America. While there are similar creatures in North America (cousins, so to speak) they are not as common. (Potential conflicts could arise, but must not detract from main goal.) Eventually enough info can be gathered to reveal the following:
PC’s arrived in the “common” graveyard in the Bucksport area. There has been some “skullduggery” going on in the graveyard. The locals are convinced that it is the work of some of the natives and “their dark practices” (Which it is not. The majority of the towns folk are prejudiced against the natives, who for the most part just want to live a peaceful life.) Fort Humboldt, which is located nearby, has been abandoned for the last 30 years and has fallen into decay and ruin. The local folk, including the natives, steer clear of the old Fort as there is an eerie presence about the place.

Nagmor has set-up “camp” at the old Fort because it is un-occupied, has a chapel and is near the graveyard. The F.S.R.T. is working on infiltrating the PC’s hometown, but it was too risky doing the rituals to create a zombie army there as the Legionnaires and other opposing factions could detect such a powerful concentration. So the decision was made to create such an army “off-site” and then gate them in, small groups at a time. After that, then it was just a matter of logistics and timing . . .

Scene Aspects: Fort Humboldt
Bits-n-pieces of horse tack, shovels (recently used!), rubble. Footprints (recent).
Old barn nearby (closed-up) has zombies “in storage”. Chapel has been desecrated by Nagmor with evil symbols. This is were his acolytes are continuing the on-going ritual leading up to the summoning of the Gothorog. The old fort hospital has been used by Nagmor for the “building” of his zombies (Gurneys, chains, ropes . . . cadavers . . .)

Nagmor has placed sets of runes at different locations on the site of the old fort.
The ones at the old hospital will set off a “silent alarm” and alert Nagmor to the presence of intruders. Another set near the old barn will do the same as well as release several zombies (5? 10? More!?!?!) The sets of runes near the hospital and barn are fairly easy to detect by anyone with “The Sight” or skill in Lore (DC to detect is Average). DC to dispel is Good (3).
The third set, which are more complicated, are near the old chapel. DC to detect is Fair (
2). DC to Dispel is Epic (+7). Failure to dispel the runes or just blundering into them will cause them to explode, doing weapon:3 damage.

Finally, inside the old chapel, Nagmor has set-up a set of runes thathe can activate. They act as a magical barrier and cover the entire zone as a Great (+4) level block. Duration is 4 rounds (Barrier is fed/maintained by the runes).

While his acolytes continue the ritual (will complete in _____ # of rounds), Nagmor will summon his zombies to attack the PC’s.

Zombies: Minions = Fair(2). Slow & dumb. Fair Strength, Grapple = Fair. Once they grapple someone, they will Rend and Bite for Average (1) damage, increasing this by 1 for each round. There is an average (1) chance for each round that the PC will be infected with zombie rot disease. Zombies have poor resistance to fire. Any damage to the zombie’s head (DC to target = 3) greater than average is an instant kill.

Acolytes are “Focused Practitioners” Thaumaturgists with a Adjusted Refresh of 1.

Nagmor (Thaumaturgist Necromancer)
Great (4) Conviction
Good (
3) Discipline, Lore
Fair (2) Staff [Melee]
Average (
1) Guns
Phys: 00 Mental: 0000 Presence: 00
Adjusted Refresh = 3
(-3) Evocation; +1 Conviction Force(Spirit)
(-3) Thaumaturgy; +1 Discipline Necromancy
(-3) refinements: +1 Conv. Veils, +1 Conv. Wards
Staff( Focused Item) +2 Conv. Evocation Force, +1 Disc. Evocation Force
Staff does damage at weapon:1

I See Red! Part 1

*Previously . . . *
Ash (Orc thug) had forced a local shop owner to hand over a treasured Orc artifact. Though Ash had lost it for a while (due to a thief), he regains it after a brief encounter with the PC’s. The PC’s find out where Ash has gone and have an encounter with Ash, his boss and their minions. The PC’s discover that the artifact was a Soul Jar of a famous Orc Warrior Greeshnash. It was stolen from the Orc Hall of Heroes Memorial. Ash had delivered it to someone (Nagmor). This person (Nagmor) had sent Ash back to his boss with a message in the artifact (Nagmor has transferred Greeshnash into a Moranta).
There are indications that the soul of Greeshnash was going to be used in some sort of ritual (which will destroy Greeshnash). Precise details of what the ritual is to be for are not known, only that it involves “opening a gate” (Nagmor plans to summon a Gothorog . .)

Act 1 Scene 1: “Tea fort Two?”
PC’s receive an invitation to meet with a “benefactor” by the name of Morgan (Nagmor) at his house for tea. The note mentions that he is aware of their recent valiant efforts and wishes to provide some further info. Upon arrival, the PC’s are met by the housemaid. She will escort them into the main parlor and serve them tea and sandwiches. She will explain that her master will join them shortly. She will then excuse herself and leave to “attend to her duties”. Several minutes later 2 (or more) Clay Golems come crashing in through the front door.

Scenes Aspects: Hot tea. Typical English parlor: Fireplace, oil lamps, furniture. BUT, Hhhhmmmm . . . (Assessment) No books, papers, pictures or magazines (unusual for a parlor). Zone = Living Room. Golem speed is mediocre.

Golem(s): Stress = 00000 Might = Great (4) Toughness = Good(3) vs. Blunt and Sharp weapons. Susceptible to extreme heat, cold and heavy rain/water. Fists = Mediocre. Grapple = Average. Created using Thaumaturgy at an enchantment of Epic(+7) for dispel purposes. The Golem(s) has an enchanted parchment placed within that is the power source for their continued animation. Should the PC’s find this, it has the symbol of the 4 Square Red Tower.

Act 1 Scene 2: “Four Square Round-A-Bout”
If one of the PC’s is injured and needs re-coup time, others may investigate the mysterious symbol (Assessment). Housemaid could be tracked down. She was hire through a temp agency. She never actually never met “Mr. Morgan”, she received her instructions direct from the agency. It was just to be a “one-day thing”. The temp agency administrator had only met Mr. Morgan once. Investigations into the ownership of the house shows that it is owned by a local bank. The bank was preparing to put it back on the market for rent and it has been vacant for the last three months and has not been rented.

There are no red towers in town or nearby. Investigation into F.S.R.T. will result in the following info (DC: 2)
< 0: Wild goose chase.
0: Huh???
+1: Private mysterious organization. “Not sure where. I’d be careful if I was you!”
+2: F.S.R.T.is known to the Legionnaires, Order of Culdees and Knights as a dangerous, malevolent group. Current where-abouts of F.S.R.T. main location is unknown. It is suspected that they may have a “gated location”.
+3: Some suspected members have been seen in and around the Octavia district.

Any investigation with a shift of +1 or more will result with a run-in with F.S.R.T. thugs when the PC are out and about on the streets.

F.S.R.T. Thugs: Average (1) minions. Stress= 00
Knife Weapon:1
, club weap: 1, Gun Weap: 2+
As the thugs start to loose the battle, one of them will run away. If the PC’s follow, the thug will run into Octavia Park and will disappear. Or, if thug is caught, there will be a note or info gained that points the PC’s in the direction of the park. Once the PC’s figure out to look in the park, this is what they will find:

A: Fountain/Pool. Center piece is a model of a small, red tower.

B: Secluded garden area surrounded by shrubs. Red tower can be seen through clearing marked by “C”. The four diamond shapes are squares aligned on their points. Standing in the center while looking at the tower activates a port gate.

Galoshes Galore!
The First Adventure

Galoshes Galore!

Local store advertises new items in; Galoshes!
Previously: Thief steals artifact, disappears into shopping district. Thief caught bit item not found . . . (artifact is a small jeweled “ornament” that has secret compartment. The compartment contains info that someone wants . . .)

Orc henchmen (average quality minions). In conflict, if things get to looking bad for the Orcs, one of them will use a gizmo (Superb) that will “dazzle” all (except the user) in order to escape with the artifact.

Boss Ogre
Physical: OOOOO
Mental: OO
Social: O
Skills: Fists [Good]; Guns [Fair] Cantrips [Avg]
.32 Revolver [Dmg = Fair/Lethal]
Talisman: Ward (+1 Defense)

Lair Minions: Orcs (Average) 0 0 0 0 0 0


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